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The rise of virtual girl bands in K-pop

TBP Online
12 Dec 2022 17:19:53 | Update: 12 Dec 2022 18:01:00
The rise of virtual girl bands in K-pop
Eternity is a K-pop band generated using AI technology - all her members are virtual — Collected Photo

Since releasing their debut single I'm Real in 2021, K-pop girl group Eternity have racked up millions of views online. They sing, dance and interact with their fans just like any other band.

In fact, there's mainly one big difference between them and any other pop group you might know – all 11 members are virtual characters. Non-humans, hyper-real avatars made with artificial intelligence.

"The business we are making with Eternity is a new business. I think it's a new genre," Park Jieun, the woman behind Eternity, told the BBC.

"The advantage of having virtual artists is that, while K-pop stars often struggle with physical limitations or even mental distress because they are human beings, virtual artists can be free from these."

The cultural tidal wave of Korean pop has become a multibillion-dollar force over the last decade. With its catchy tunes, high-tech production and slinky dance routines, K-pop has smashed into the global mainstream, becoming one of South Korea's most lucrative and influential exports.

But the top K-pop stars, their legions of loyal fans, and the business-owners looking to capitalise on their success are all looking to the future.

With the explosion of artificial intelligence (AI), deepfake and avatar technologies, these pop idols are taking their fame into a whole new dimension. The virtual faces of Eternity's members were created by deep learning tech company Pulse9. Park Jieun is the organisation's CEO.

Initially the company generated 101 fantasy faces, dividing them into four categories according to their charms: cute, sexy, innocent and intelligent.

Fans were asked to vote on their favourites. In-house designers then set to work animating the winning characters according to the preferences of the fans.

For live chats, videos and online fan meets, the avatar faces can be projected onto anonymous singers, actors and dancers, contracted in by Pulse9. The technology acts like a deepfake filter, bringing the characters to life.

"Virtual characters can be perfect, but they can also be more human than humans," Park Jieun told the BBC.

As deepfake technology moves into the mainstream, there have been concerns that it could be used to manipulate people's images without permission or generate dangerous misinformation.

Women have reported having their faces put into pornographic films, while deepfakes of Russian President Vladimir Putin and President Volodymr Zelensky of Ukraine have been shared on social media sites.

"I'm always trying to make it clear that these are fictional characters," says the CEO.

She says Pulse9 uses the European Union's draft ethical AI guidelines when making their avatars.  Virtual characters, like this one from Eternity, can be “more human than humans,” says tech businesswoman Park Jieun.

And Park Jieun sees other advantages in virtual bands where each avatar can be controlled by their creators. "The scandal created by real human K-pop stars can be entertaining, but it's also a risk to the business," says the CEO.

She believes she can put these new technologies to good use and minimise risks for overstressed and pressurised K-pop artists trying to keep up with the demands of the industry.

Threat or aid?

For the human stars working around the clock to train, perform and interact with their fans, having some avatar assistance in the virtual world could provide some relief.

K-pop groups have been quick to adopt new avatar technologies - and the business is forecasted to grow steadily.

The digital human and avatar market size is estimated to reach $527.58 billion (£429bn) globally by 2030, according to projections by market consulting company Emergen Research.

At least four of K-pop's biggest entertainment companies are investing heavily in virtual elements for their stars, and five of the top-earning K-pop groups of 2022 are getting in on the trend.

Using virtual copies of themselves allow them to reach fans across time zones and language barriers - in ways that flesh-and-blood artists would never be able to do.

Girl band aespa, for instance, consists of four human singers and dancers (Karina, Winter, Giselle and Ningning) and their four virtual counterparts - known as ae-Karina, ae-Winter, ae-Giselle and ae-Ningning. The avatars can explore virtual worlds with the fans and be used across multiple platforms.

While chart-topping girl band, Blackpink made history with the help of their virtual twins, winning the first-ever MTV award for Best Metaverse Performance in 2022.

More than 15 million people from around the world tuned in to the popular online gaming platform PUBGM to watch the group's avatars perform in real-time.

All-human band Billlie took advantage of the metaverse to communicate with fans during the pandemic — Collected Photo

During the Covid-19 pandemic Moon Sua and her K-pop group Billlie had to cancel their live performances and fan meets. Instead, the band's management company created virtual copies of band members, to throw a party for fans in the virtual world.

With the rise of K-pop music globally, there has also been a growing phenomenon of hyper-realistic avatars in girl bands. BBC 100 Women takes a look at the impact of these flawless fantasy artists.

But there are also some concerns in the wider industry about ethical and copyright issues that avatar technologies can present.

'Too soon to know'

For fans like Lee Jisoo, 19, who studies at engineering college, K-pop has been a welcome distraction during times of stress. She has been a dedicated Billlie fan since the group launched in 2019.

"Their love for their fans is amazing. You cannot help but love them more," says Jisoo.

Jisoo collects fan albums and merchandise, while also interacting with the band online and in the virtual world.

"I feel emotions through Billlie that I wouldn't have felt if I didn't like them," she says.

Billlie threw a party for their fans in the virtual world — Collected Photo

But the virtual world can also be an unwelcoming space for K-pop stars and fans alike, with regulations to prevent cyberbullying or abuse lacking or rarely being enforced. The industry has been rocked by online bullying and smear campaigns waged against successful stars.

"I get more stressed out when I see mean comments on Billlie online. Because it's also an insult to the things I like, so I get stressed out and heartbroken," says Jisoo.

In the fast-changing K-pop industry, it might be too soon to say whether virtual idols are a short-term fad or the future of the music industry.

But for now, for fans like Jisoo the choice of who to follow is an easy one.

"Honestly, if someone asks me, 'Do you want to watch Billlie on the metaverse for 100 minutes or in real life for ten minutes?', I'll choose to see Billlie for ten minutes in real life."

She believes "people who like real idols and people who like virtual idols are completely different" - and for many like her, it would be "hard" to fall for the avatars at the expense of human K-pop stars.

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