Home ›› 05 Aug 2022 ›› Opinion
While virtual reality headsets are perhaps most commonly used for gaming, there’s a lot more that can be done in VR and we ask the important question of is it possible to work in VR?
Thanks to the best VR headsets, VR has so much to offer. There are interactive VR experiences, live events, mindfulness exercises, as well as VR fitness apps, but what about doing actual work in VR?
While VR can give your office new dimensions, it also adds a sense of normality to those that still can’t travel back to their place of work – making users feel as though their colleagues are at the desk next to them.
It can also give your workflows new potential, be that through a creative process like drawing with your hands, video conferencing with an avatar, or just putting the content you’re working on front and center.
Whatever your reason for working in virtual reality, the good news is that it’s very possible, even at this nascent stage in the technology’s life cycle. Sure, you’ll find odd quirks, but you may be surprised at just how well everything works for the most part.
As we mentioned above, working in Virtual Reality has its own set of advantages. For one, it ironically might make you feel a little less isolated, particularly when working with a team that also has headsets – it’s a strange feeling to turn and see colleagues in a virtual office, especially if, like this writer, you’ve not set foot in one for over two years.
Then there are the more obvious boons – added focus on your current project, for example, or adding a whole new perspective to a project. It’s likely to be transformative for architects and CAD engineers, who will be able to manipulate objects with ease, or even step inside virtual buildings before they’re built.
However, it is an experience that takes some time to get used to. Having a screen with your employer’s Slack channel floating in front of your face is jarring at first, as is moving around without being able to see your surroundings. It won’t be for everyone, but there’s potential here.
In our time working in VR using the Meta Quest 2 (formerly Oculus Quest 2), we wanted to experience as much as possible within the headset – including the apps we use every day.
The Quest 2 offers connectivity with a PC (wired or wireless), and this meant it was able to replicate our PC desktop. In fact, it was able to replicate almost everything – our application shortcuts, our menus, and even our wallpaper.
Everything is just… there, divorced from a screen and hanging a foot from your face. There are other options, of course, that mean you can work from a spaceship or a cozy coffee shop, but doing so maps out the extremities of the room in a way that felt like a waste of processing power given that the Quest 2 is by no means a performance powerhouse.
We kept the connection wired, too, to avoid any battery or Wi-Fi-related-related dropouts in connection, and the headtracking worked smoothly enough without ever bringing on any sickness – at least once we’d acclimatized within an hour or two.
The biggest obstacle, as you can imagine, is using a keyboard and mouse. The Quest 2’s touch controllers are great for gaming, but using pointers for typing away on a PC was never going to fly in a text-based workflow. Thankfully, we were still able to write emails, articles, and Slack messages using the keyboard and mouse on the desk.
Were we less distracted? Honestly, yes. By taking the rest of the room out of the equation (and with audio playing through the headset’s speakers), we were able to get plenty of work done – at least until the meetings started piling up.
livescience