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Design thinking can lead the way for efficiency

Masihul Huq Chowdhury
02 Nov 2021 00:00:00 | Update: 02 Nov 2021 01:08:25
Design thinking can lead the way for efficiency

During the phase of Work from Home in the pandemic situation, one of the companies which grew their business exponentially was Netflix. A major number of household in the cities sprawling around the globe got baptised to Netflix for the lockdown period. Netflix is an example of design thinking. In 2011, Netflix began to create its own content, original movies and series, which changed the entertainment landscape. Recognizing that customers were hungry for better and more provocative content, groundbreaking shows like Stranger Things, Black Mirror and The New Black were created – shows that were far too provocative for primetime networks but that were devoured by viewing audiences. In 2016, Netflix changed again, rebuilding its initial interface to capture customer attention from the second they landed on the site. Instead of offering still images or series posters, they added trailers that launch as the customer starts scrolling. Netflix also leveraged artificial intelligence and predictive analytics to create a unique experience for each viewer based on that customer’s viewing habits: “Because you watched…” It not only transformed the customer experience on Netflix, it transformed customer expectations for every other entertainment company. So the next time you are tempted to think that your business is fine, relying on the same old strategies to deliver future success, remember this story. While Blockbuster held fast to its business model, Netflix pivoted using design thinking to become an on demand streaming site in response to cable’s competition and, more importantly, to its customer needs and expectations. Why did we tell you this story? Telling stories can help us inspire opportunities, ideas and solutions. Stories are framed around real people and their lives. Stories are important because they are accounts of specific events, not general statements. They provide us with concrete details that help us imagine solutions to particular problems. 

IBM is an example of a corporate giant who has deeply invested in design thinking and building a large internal design team. And, they’ve seen the work pay off. IBM has seen a 301 per cent ROI by banking on design thinking. Another impressive thing about IBM is that they’ve made their enterprise design thinking assets available to everyone through this open toolkit. The world has become increasingly interconnected and complex since cognitive scientist and Nobel Prize laureate Herbert A. Simon first mentioned design thinking in his 1969 book, The Sciences of the Artificial, and then contributed many ideas to its principles. Professionals from a variety of fields, including architecture and engineering, subsequently advanced this highly creative process to address human needs in the modern age. Twenty-first-century organizations from a wide range of industries find design thinking a valuable means to problem-solve for the users of their products and services. Design Thinking is often referred to as ‘outside the box’ thinking, as designers are attempting to develop new ways of thinking that do not abide by the dominant or more common problem-solving methods.. At the heart of Design Thinking lies also the interest and ability to ask significant questions and challenging assumptions. One element of outside the box  is to falsify previous assumptions – i.e., to make it possible to prove whether they are valid or not. Once we have questioned and investigated the conditions of a problem, the solution-generation process will help us produce ideas that reflect the genuine constraints and facets of that particular problem. Design Thinking offers us a means of digging that bit deeper; it helps us to do the right kind of research and to prototype and test our products and services so as to uncover new ways of improving the product, service or design.

We will focus on the five-stage Design Thinking model proposed by the Hasso-Plattner Institute of Design at Stanford (d.school). d.school is the leading university when it comes to teaching Design Thinking. The five stages of Design Thinking, according to d.school, are as follows: Empathise, Define (the problem), Ideate, Prototype, and  Test. Let’s take a closer look at the five different stages of Design Thinking.

The first stage of the Design Thinking process is to gain an empathic understanding of the problem you are trying to solve. This involves consulting experts to find out more about the area of concern through observing, engaging and empathizing with people to understand their experiences and motivations, as well as immersing yourself in the physical environment so you can gain a deeper personal understanding of the issues involved. Empathy is crucial to a human-centered designed process such as Design Thinking, and empathy allows design thinkers to set aside their own assumptions about the world in order to gain insight into users and their needs.

During the Define stage, you put together the information you have created and gathered during the Empathise stage. This is where you will analyse your observations and synthesise them in order to define the core problems that you and your team have identified up to this point. You should seek to define the problem as a problem solving in a human-centred manner.

To illustrate, instead of defining the problem as your own wish or a need of the company such as, “We need to increase our food-product market share among young teenage girls by 5%,” a much better way to define the problem would be, “Teenage girls need to eat nutritious food in order to thrive, be healthy and grow.”

During the third stage of the Design Thinking process, designers are ready to start generating ideas. You’ve grown to understand your users and their needs in the Empathise stage, and you’ve analysed and synthesised your observations in the Define stage, and ended up with a human-centered problem statement. With this solid background, you and your team members can start to "think outside the box" to identify new solutions to the problem statement you’ve created, and you can start to look for alternative ways of viewing the problem. There are hundreds of  ideation techniques such as Brainstorm, Brainwrite, Worst Possible idea . Brainstorm and Worst Possible Idea sessions are typically used to stimulate free thinking and to expand the problem space. It is important to get as many ideas or problem solutions as possible at the beginning of the Ideation phase. You should pick some other Ideation techniques by the end of the Ideation phase to help you investigate and test your ideas so you can find the best way to either solve a problem or provide the elements required to circumvent it.

The design team will now produce a number of inexpensive, scaled down versions of the product or specific features found within the product, so they can investigate the problem solutions generated in the previous stage. Prototypes may be shared and tested within the team itself, in other departments, or on a small group of people outside the design team. This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. The solutions are implemented within the prototypes, and, one by one, they are investigated and either accepted, improved and re-examined, or rejected on the basis of the users’ experiences. By the end of this stage, the design team will have a better idea of the constraints inherent to the product and the problems that are present, and have a clearer view of how real users would behave, think, and feel when interacting with the end product.

Designers or evaluators rigorously test the complete product using the best solutions identified during the prototyping phase. This is the final stage of the 5 stage-model, but in an iterative process, the results generated during the testing phase are often used to redefine one or more problems and inform the understandingof the users, the conditions of use, how people think, behave, and feel, and to empathise. Even during this phase, alterations and refinements are made in order to rule out problem solutions and derive as deep an understanding of the product and its users as possible.

 

The writer is MD and CEO of Community Bank

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